Alberta badlands Location Scout

Zen's Extreme Adventures, shot across Alberta.

Vibe Boards · Slugline & Tone · The Full Location List · In & Around Calgary
A Life Chest Adventure Series · Calgary & within ~3 hours' drive
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Everything here is a suggestion only. These are creative and mood references meant to start the conversation, not confirmed locations. Nothing has been scouted in person, permitted, priced, or locked. Every site is subject to an in-person scout, access agreements, permits, seasonal availability, and budget, and any of it may change.

The Vibe Boards

Five looks to chase, and the Alberta places that carry the feel.

These are mood references, not locked locations. Each board is about the vibe the scene needs first; the named sites are where that feel already lives, all within roughly a three-hour drive of Calgary.

Alberta badlands
eroded canyon hoodoo badlands hoodoo field river coulees alien terrain high desert ranges
Vibe board · eroded coulees, banded sandstone, hoodoos · Dinosaur PP, Horseshoe Canyon, Drumheller, Writing-on-Stone
01
Serves: Carlsbadlands · the Lost City exterior · the desert cavern
EXT. CARLSBADLANDS - DAY

Dinosaur Provincial Park

Tone Stark, mystical, no-civilization isolation. A lone vehicle tearing a rooster-tail of dust toward a hidden crevasse.

The truest alien terrain in Canada: eroded coulees, banded sandstone, bentonite hoodoos. Horseshoe Canyon (closer, easier crew access) already doubled badlands in The Revenant.

~2.5 hr SE · UNESCO land: permit + Parks escort · best May to Oct
Alts: Horseshoe Canyon (~1.5 hr) · Drumheller Hoodoos
turquoise glacial amphitheatre
god's-eye glacial lake turquoise water and glacier dramatic ice lake sweeping mountain vista untouched wilderness ten peaks
Vibe board · turquoise water, sheer peaks, god's-eye grandeur · Moraine, Peyto, Lake Louise, Abraham, Kananaskis
02
Serves: Atlantis · the Central Grove · mythic wilderness vistas
EXT. ATLANTIS - THE CENTRAL GROVE - DAY

Moraine Lake & the Ten Peaks

Tone Operatic, mythic, cataclysmic grandeur. A paradise on its last day, threaded with lightning and dread.

The definitive god's-eye paradise: turquoise glacial water inside a natural amphitheatre of ten peaks. The grandeur the fall of Atlantis is built on.

~2 hr W · shuttle-only, Parks Canada permit · early June to mid-Oct
Alts: Peyto Lake · Emerald Lake · Kananaskis basins
reservoir over a drowned town
high reservoir and peaks dark dramatic water submerged shoreline mountain water plate skyline to composite glacial expanse
Vibe board · wide open water, submerged shoreline, a skyline to composite · Minnewanka, Spray Lakes, Abraham, Ghost
03
Serves: the flooded L.A. Archipelago · Mulholland Docks
EXT. LOS ANGELES ARCHIPELAGO - DAY

Lake Minnewanka

Tone Wondrous future reveal, tinged with grief; a golden-hour beauty sitting over unease.

A glacial reservoir that literally hides a submerged ghost town, perfect for a drowned city, with an epic water-and-mountain plate to composite the 2171 skyline onto.

~1.75 hr W · Parks Canada permit · open-water season ~May to Oct
Alts: Spray Lakes (more epic) · Ghost Lake (easiest access, ~45 min)
The Bow tower, Calgary
tall glass tower designed future institution sculptural architecture observation height future skyline plate curved glass HQ
Vibe board · cold glass, designed institution, power seen from height · The Bow, Brookfield, Central Library, Studio Bell
04
Serves: the Janus Building, exterior + interior · the 2171 skyline
EXT. JANUS BUILDING - ROOFTOP LANDING PAD - DAY
INT. JANUS BUILDING - CEO'S OFFICE / SURVEILLANCE ROOM - DAY

The Bow, Brookfield East & Central Library

Tone Sleek, corporate, quietly sinister. Power seen from a great height, the future gleaming and cold.

Exterior: Calgary's tallest, cleanest glass monoliths. Brookfield East (247 m) is the literal Janus tower with rooftop and skyline-plate potential; The Bow's curved façade reads instantly as a future HQ. Interior: the Calgary Central Library's hexagonal glass-and-white architecture gives Janus a designed, non-generic future institution instead of a plain office floor.

In-city · year-round · after-hours corporate / institutional lease
Alts: Calgary Tower deck · Studio Bell (sculptural interior)
wooden mine tipple over a chasm
mine country underground cave wild cave mountain rotting scaffold badlands mine backdrop canyon depth
Vibe board · timber scaffolds, chasms, torch-lit stone, water in the dark · Atlas Coal Mine, Bellevue, Rat's Nest, Cave & Basin
05
Serves: the Diamond Mine · Dead Man's Cave · the Red Cavern
INT. DIAMOND MINE - DAY

Atlas Coal Mine & Rat's Nest Cave

Tone Vertigo and dread; treasure-horror sliding into occult, torch-lit menace.

Atlas's standing wooden tipple over the badlands is a ready-made scaffold-over-a-chasm Diamond Mine. Rat's Nest is a genuine 4 km wild cave with an underground pool: the treasure cave with water, for real.

Atlas ~1.5 hr NE · Rat's Nest ~1.25 hr W (specialty unit) · Bellevue ~2.5 hr SW
Alts: Bellevue Underground Mine (crew-friendly) · Grotto Canyon
The Home Base

The Manor library, the room the series lives in.

The single most-used interior in the pilot, and the hardest brief: a grand estate with a real wood-paneled library whose bookcase wall hides a secret room.

Lougheed House, Calgary
grand sandstone manor period heritage interiors
Vibe board · wood-panelled warmth, a secret door, old-money grandeur · Lougheed House, Heritage Park
06
Serves: The Manor · The Library · the Reflection Room reveal
INT. THE MANOR - THE LIBRARY - DAY

Lougheed House (Beaulieu)

Tone Intimate warmth and the thrill of a secret discovery. By night, the same room turns to solitary grief and the pull of the unknown.

A grand 1891 sandstone manor with the exact asset the script needs: a period library with a fireplace and built-in glass-fronted bookcases, plus three acres of heritage gardens. Already an accredited film-ready museum (a Netflix K-drama shot here in 2026).

In-city · year-round · museum scheduling
Alts: a Bearspaw / Springbank modern estate for true mid-century lines · Heritage Park for period interiors
The Scene · the bookcase wall opens

INT. THE MANOR - THE LIBRARY - DAY

Tam and Zen step into a Victorian-style room, overstuffed leather furniture worn soft, antique display cases catching the light, and dominating it all, a floor-to-ceiling BOOKCASE WALL.

TAM

Now this room is my personal favorite.

Zen takes it in, hand trailing near the spines.

ZEN

No wonder. What beautiful books.

Tam crosses to an ornately carved desk set against the Bookcase Wall.

TAM

They are. But that's not why it's my favorite...

He slides open a desk drawer and presses his palm flat to a biometric screen hidden inside. A soft tone reads him, and -

The entire Bookcase Wall glides aside, books and all, opening onto a hidden room beyond.

The Full List

Every location in the pilot: slugline, tone, and the landscape it asks for.

World One

The Ancient & Magical Past

EXT

Atlantis

EXT. ATLANTIS - DAY
EXT. ATLANTIS - THE CENTRAL GROVE - DAY

Concentric rings of marble and water on the last day: volcanic smoke, red lava from the outer ring, a blood-tinged tiered fountain. Apocalyptic scale.

Tone Operatic, cataclysmic, mythic dread.
VFX / volume
INT

The Egypt Cave

INT. CAVE - LOCATION ONE
INT. SKYLIGHT TUNNEL - DAY

Dark zone to carved hieroglyph stone to a dressed tunnel pierced by crystal skylights that shatter light into color.

Tone Tense exploration building to awe.
Find cave + build tunnel
INT

Luxe City

INT. LUXE CITY - COURTYARD - DAY
INT. TEMPLE OF BASTET - DAY

A monumental Egyptian plaza inside a hollow mountain: columns, obelisks, intact gold, twin staircases, a Bastet-flanked temple over an altar of chests.

Tone Wonder turning to horror and grief.
Build + VFX
INT / EXT

London Street & Bus

INT. LONDON DOUBLE-DECKER BUS - MOVING - DAY
EXT. LONDON STREET - DAY

A wet 1995 London high street at dusk: rain-streaked reflections, umbrellas, period shopfronts, a worn red double-decker.

Tone Disorienting, wistful, fish-out-of-water.
Find / backlot + period bus
INT

Dead Man's Cave

INT. DEAD MAN'S CAVE - DAY

A torch-lit sea cave split by black water, scattered skeletons, burst sacks of gold, sharks finning in the dark.

Tone Visceral terror, treasure-horror.
Build water tank + VFX
INT

Diamond Mine

INT. DIAMOND MINE - DAY

A deep open pit, sky far above, a rotted scaffold clinging to a diamond-studded wall over a chasm. Vertigo.

Tone Vertigo, dread, a fatal betrayal.
Build + VFX
INT

Buddhist Workshop

INT. BUDDHIST WORKSHOP - NIGHT

A small torchlit medieval shop, three saffron-robed monks finishing the painted Dynasty Chest.

Tone Hushed, reverent, mystical.
Build
INT

Kusa's Quarters

INT. KUSA'S QUARTERS - DAY

A serene monk's meditation chamber, a window onto a tiered temple complex.

Tone Serene, enigmatic, a closing hook.
Build + temple plate
World Two

The Manor · Home Base

EXT + INT · most shoot days

The Manor

EXT. THE MANOR - DAY
INT. THE MANOR - THE LIBRARY / KITCHEN / REFLECTION ROOM / TEST CHAMBER - DAY

A mid-century-modern house skinned with 22nd-century tech and a faceted glass garden dome, on a waterside lot. The Victorian library's bookcase wall slides open to a hidden Reflection Room (meditation + workshop); plus a blast-door test chamber, client presentation room, staff meeting room.

Tone Warm sanctuary, family and wonder, with the occasional intrusion of menace.
Find MCM exterior + build interiors
World Three

The Future · 2171

EXT

Los Angeles Archipelago

EXT. LOS ANGELES ARCHIPELAGO - DAY

A drowned LA: island chain ringed by dark water and glittering towers, the Hollywood sign on a bobbing barge, skies laced with levicars.

Tone Wondrous future reveal, grief-tinged.
VFX / volume
INT / EXT

Janus Building

INT. JANUS BUILDING - CEO'S OFFICE - DAY
INT. JANUS - SURVEILLANCE ROOM - DAY

A red-metalwork future tower over a dock. Zen's office, rooftop landing pad, a wraparound CEO suite, a darkened surveillance command room, Calvin's office.

Tone Sleek, cool, corporate menace.
Build interiors + VFX tower
EXT

Mulholland Docks

EXT. MULHOLLAND DOCKS - SUNSET

A sunset waterside market under a red sky: lit stalls, banners, gulls, waves on pilings, a glittering island skyline across the water.

Tone Vibrant golden-hour beauty over scheming unease.
Find dock + VFX skyline
INT

Tent Pavilion

INT. TENT PAVILION - NIGHT

A museum-preview tent: a Megaquake holoscreen, a deep-ocean diorama of sunken LA, salvaged Hollywood relics including a broken gold Oscar.

Tone Museum-cool, hushed, ominous.
Build + VFX holograms
INT

Janus's Levicar

INT. JANUS'S LEVICAR - TRAVELING - DAY

The cabin of a sleek self-driving flying car, glass reflecting desert and mountains.

Tone Gliding, cool, controlled menace.
Build buck + VFX plates
EXT / INT

Carlsbadlands & the Caverns

EXT. CARLSBADLANDS - DAY
INT. RED CAVERN

An arid high-mountain desert, a jagged crevasse, wild caverns narrowing to a vapor-venting chamber that becomes the torch-lit Red Cavern: a wall of crimson smoke and the veiled, snake-haired Woman of the Crimson Dark.

Tone Stark isolation opening into occult, operatic dread.
Find desert + caverns + build Red Cavern